Updates
Crusader Kings III Silk & Silver diary covers art and modding
The latest Silk & Silver developer diary for Crusader Kings III outlines character art, caravans, city visuals, audio, and modding changes.
The ninth developer diary for Crusader Kings III: Silk & Silver focuses on the expansion’s presentation and its modding framework. The developers have shown new character assets, map details, audio work, and technical changes behind trade, holdings, and roads. They also note that the screenshots are work in progress, so the material shown is not final.
The diary presents Silk & Silver as an update with a strong trade and republic theme. Its visual work covers people involved in markets and travel as well as rulers, while new map elements are intended to make trade routes, growing settlements, and resource areas easier to read during play.
Character assets, map activity, and sound
The barbershop selection is set to receive 88 additions across outfits, headwear, cloaks, and a hairstyle. The examples include clothing inspired by Western Europe, the Middle East, Sogdian trade routes, and China. Republic characters and merchants are among the groups receiving distinct looks, while festival masks are also part of the selection.
Donkeys and dromedaries are another addition shown in the diary. They are planned both as portrait props and map units, with versions for riding and carrying baggage. The development team has also prepared more than 25 animations, including interactions with the animals and actions related to goods, markets, and festivities. Caravans can use several kinds of carts and wagons when moving along trade routes.
On the map, settlement growth will use different layouts based on culture and local terrain. Resource-related structures are intended to help identify a district’s main product at a glance. The article also shows bespoke work for Venice and Paris. The audio team describes new event ambiences, a fresh main theme, and eight mood tracks, alongside settlement and caravan sound work.
The technical section is particularly relevant to mod users. Trade goods, categories, tariffs, routes, and related tasks are designed as editable data. Holdings are being reorganized around districts that contain buildings, and the diary warns that existing building mods may need changes. New scripting options are also outlined for trade routes, districts, buildings, and roads.
What it means if you plan to buy the game
This diary does not provide a release date or price for Silk & Silver. It is a development overview rather than a final content list, and the developers say the displayed work can still change.
If you are looking for the base game on Steam, check the current price in the Crusader Kings III (Steam Gift) listing. Players who rely on extensive building or economy mods may also want to follow future update notes, as the district-based holding structure could require mod updates.